# Welcome to the Grimoire Knowledge Base > Your central reference for everything [Grimoire](https://usegrimoire.com) from authoring game content to syncing it to your game. Whether you're a designer creating your first template or a developer wiring up dialogs, this is where you start. --- ## Popular > [!cards|cols-3] > > [!card] [[Start Guide]] > > Start building with Grimoire > > > [!card] [[Key Concepts]] > > Get familiar with the key concepts that define Grimoire > > > [!card] [[Components]] > > Get to know the components that run Grimoire ## Grimoire Basics > [!cards|cols-3] > > [!card] [[The Interface]] > >Navigation within Grimoire. How do you get around easiest and find what you need. > > > [!card] [[Set up your Company]] > > Set up your company so that everyone working on your games uses Grimoire the way you intend it to. > > > [!card] [[Setting up your game]] > > Every game is different, so every game can have different settings. Spend some time learning the options. > ## Quick Reference | I want to… | Go to | | --------------------------------------------- | ------------------- | | Design a new content type | [[Components/Objects/Overview]] | | See example templates | [[Components/Objects/Examples]] | | Set up Grimoire in a Unity project | [[Getting-Started]] | | Read static data without runtime features | [[Database]] | | Track live values with events | [[Runtime Engine]] | | Evaluate authored conditions and consequences | [[Logic Engine]] | | Play authored dialog trees | [[Dialog Engine]] | | See a working game that uses Grimoire | [[Intro]] |