# Welcome to the Grimoire Knowledge Base
> Your central reference for everything [Grimoire](https://usegrimoire.com) from authoring game content to syncing it to your game. Whether you're a designer creating your first template or a developer wiring up dialogs, this is where you start.
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## Popular
> [!cards|cols-3]
> > [!card] [[Start Guide]]
> > Start building with Grimoire
>
> > [!card] [[Key Concepts]]
> > Get familiar with the key concepts that define Grimoire
>
> > [!card] [[Components]]
> > Get to know the components that run Grimoire
## Grimoire Basics
> [!cards|cols-3]
> > [!card] [[The Interface]]
> >Navigation within Grimoire. How do you get around easiest and find what you need.
>
> > [!card] [[Set up your Company]]
> > Set up your company so that everyone working on your games uses Grimoire the way you intend it to.
>
> > [!card] [[Setting up your game]]
> > Every game is different, so every game can have different settings. Spend some time learning the options.
>
## Quick Reference
| I want to… | Go to |
| --------------------------------------------- | ------------------- |
| Design a new content type | [[Components/Objects/Overview]] |
| See example templates | [[Components/Objects/Examples]] |
| Set up Grimoire in a Unity project | [[Getting-Started]] |
| Read static data without runtime features | [[Database]] |
| Track live values with events | [[Runtime Engine]] |
| Evaluate authored conditions and consequences | [[Logic Engine]] |
| Play authored dialog trees | [[Dialog Engine]] |
| See a working game that uses Grimoire | [[Intro]] |